Retro, Future: Phone Artworks
The Retro, Future: Phone Artworks encapsulates Ruggiero's 3D renders with a phone motif. These works span from years 2016 to the present. The phone artworks explore themes of overstimulation, nostalgia, humor, digital connection, and loneliness. You can see Ruggiero's skill set widen as you see her works progress from 2016 until now. Where she once relied on pre-made 3D assets from a marketplace, she now digitally sculpts with rapidly increasing skill.
Bound
Bound was created in 2025 and draws inspiration from Y2K and retrofuture aesthetics, as well as the state of the internet in early 2025. This 3D render serves as a way to process the feeling of a narrowing internet amid an increasingly hostile, click-bait climate. To learn more about this artwork, please refer to Ruggiero's "So We Can Always Remember" artwork series page.
The programs used to create this artwork are as follows: ZBrush, Substance Painter, Cinema 4D, Redshift, and Adobe Photoshop. No pre-made 3D models were used for the creation of this artwork.
Bound, 2025, 12/10 editions, some available on objkt
Created with ZBrush, Substance Painter, Cinema 4D, Redshift, and Adobe Photoshop
Retro Phone Series
The Retro Phone Series was created in 2023 to explore the relationship we have with our past devices and the eras from which they came. Each of these phones was a very popular model during the years they were manufactured. The mood of each piece is a callback to the device's heyday era. For example, the Nokia 3310 3D render has a Y2K aesthetic mood. Each phone screen reveals a text message about a nostalgic desire.
This artwork marks Ruggiero's transition to sculpting her own 3D models for her artwork renders. The programs used to create this artwork are as follows: ZBrush, Substance Painter, Cinema 4D, Octane Render, and Adobe Photoshop. No pre-made 3D models were used for the creation of these artworks.
Nokia 3310
Nokia 3310, 2023
Created with ZBrush, Substance Painter, Cinema 4D, Octane Render, and Adobe Photoshop
Razr V3
Razr V3, 2023
Created with ZBrush, Substance Painter, Cinema 4D, Octane Render, and Adobe Photoshop
iPhone 5
iPhone 5, 2023
Created with ZBrush, Substance Painter, Cinema 4D, Octane Render, and Adobe Photoshop
i think there's something wrong with my phone...
i think there's something wrong with my phone is a humorous audio/visual collaboration with Dillon Francis, created in 2021. The artwork depicts a sheet of plastic with phone numbers on it and a hand attempting to make a phone call.
i think there's something wrong with my phone..., 2021, 1/1 sold on Zora
Created with Daz 3D, Cinema 4D, Octane Render, and Adobe After Effects
Creepy Callies 📱😱
Creepy Callies (with process), collaboration with 5Rob_Renders, 2018
This work was was included on billboards in Shibuya Crossing
Created with HoudiniFX, Cinema 4D, Octane Render, and After Effects
Creepy Callies, showing on a billboard near Shibuya Crossing with Neo Shibuya
Creepy Callies, showing on a billboard in Shibuya Crossing with Neo Shibuya
Hold Me, Touch Me, Break Me
Hold Me
Hold Me, 2017
Created with Daz 3D, Cinema 4D, Octane Render, and Adobe Photoshop
Touch Me
Touch Me, 2017, 1/1 Sold; featured illustration for a NYT article (image below)
Created with Daz 3D, Cinema 4D, Octane Render, and Adobe Photoshop
Touch Me featured on a New York Times article about Girls and Tech
Break Me
Break Me, 2017
Created with Daz 3D, Cinema 4D, Octane Render, and Adobe Photoshop
Fuck It
Fuck It, 2017
Created with Cinema 4D, Octane Render, and Adobe Photoshop
you look at me with this blank stare...
sometimes i wonder
if you're even actually here
Blank Stare, 2016
Created with Daz 3D, Cinema 4D, Arnold Render, and Adobe Photoshop















